Awesome as heck game, but whenever I try to exit the first level, the game crashes and GZDoom asks me to send a report. Not sure what to do so some insight would help.
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Never heard of this problem before, does GZDoom issue a crash log or something?
I feel obligated to ask, what's with the trend of early releases on Itch graduating to Steam exclusivity? No offense or anything, I just prefer having the standalone backup and it strikes me as odd when a standalone exists but ends up abandoned.
I'd put the full version here too, but I think itch has some issues and you can't have both a free and a paid version of the game at the same time on the page. I will try to bring it here too but as I said with the GoG plans too, I am simply busy 24/7 these days to be able to handle anything more than I currently am.
Yo! I'm about halfway through the Steam version right now and I gotta say I love it to bits. I saw you mention that more content is coming, and while I don't know exactly what that means you have planned, I thought I'd put myself out there and offer some music. I started making music about 9 years ago with Alexander Brandon as my main inspiration and have since also delved into metal and ambient among others. I already have a bunch of material and am more than willing to make more. If you're interested, of course hit me up - but I understand if you've already got what you need :)
Hey there, I mostly have what I need but feel free to mail me at firstname.lastname@example.org and show me your work, I'd probably enjoy it a lot :^)
This was solid in every way. Art design, level design, gameplay, world building. It's great! I've been on an old-school shooter kick lately (Heretic and Blood especially), and this fits the bill perfectly. Picking up the Steam version ASAP.
Much appreciated, there aren't a lot of changes/new stuff right now, but more will come in time for the Steam version :^)
I had to put off picking it up until last night, but I'm super happy to have this on Steam and I look forward to future updates!
When I have a great time playing through a few levels of a game more than once (on both platforms), it's a sign of some quality gaming entertainment.
Are there any plans to bring the full pay version to Itch.io ?
I will try but I don't promise anything, this month I'm busy 24/7 so I can barely handle managing the Steam part.
Really cool game. I love the mixing in of immersive sim feeling bits of Thief & Arx Fatalis. Atmosphere is really great! The art of the sprites suits the environments too.
The world is actually interesting, somewhat surprising when you've got dwarves & orcs & the like. I'd like to know more about this world.
However something that hurts the immersion is the text: by default it's much too small, and if you navigate thru the 5000 options and resize it, the lines all squash together, making you not want to read the notes strewn about. I realize a lot of this is on gzdoom, but would it be impossible to have cutaway parchment notes with scribbled text as in Thief or various RPGs?
Nitpick aside, absolutely keeping my eye on this as it develops!
Hey, thanks! I am working on the wiki page right now, although it's far from done, but you can find more lore on it - https://hedon.fandom.com/wiki/Hedon_Wiki
Regarding your issue, if your screen resolution is 1920x1080 then you should have a fine text size if you move that slider to 2. I did think about making some custom graphics but that has its own shortcomings unfortunately.
There seems to be an issue with the Linux archive. When trying to install the game through the itch app, it complains about "invalid tar header" and checking the file it does indeed seem to be a gzipped tar file, not a regular tar file.
I think renaming the file to the proper ending of "Hedon 1.2.0 Linux 64-bit.tar.gz" should fix this.
Thanks for the heads up, I've updated the file. Is it working now? Also can you please check if it still works by simply downloading the file?
You've done a fantastic job on this. I haven't gotten through the entire game yet, but I'm gonna download the 1.1.0 version here and play through again on a higher difficulty.
Quick question; On Map07 - Parapet, there are 4 secrets listed. I found the three 'obvious' ones, the closet, the closet's closet, and the hidden potion of might. I couldn't find the fourth one so I got nosy and highlighted the secret sectors. Is that correct that it's somewhere in the grotto connecting the level exit, barracks and crystal ward building? I can't seem to find any way to actually trigger that secret, if there is indeed a way.
Let's see if you can figure it out in 1.1.0, I made few changes that should better guide players to getting it. :^)
Just found it on the second play through! It wasn't another pinup sadly, but well worth the search nonetheless. ;D
I also had an issue during the first boss battle, where the music track played once and didn't loop again. Might have been a symptom of my quickloading, though.
Damn it, you're not the only one who had the music loop problem, and I have no idea what may cause it or how to fix it. Trust me, I racked my brain along with some of the testers and nothing seemed to work. :s
Beautiful, I forgot how awesome such games were or.. are :) Youtube video coming up, but I'm ging to make sure that I don't spoil anything because that mine... I laughed my ass off when I found what I had to do... and I didn't find it for minutes... xD
Oh wow, just as I released 1.1.0. Can't wait for any video about it, make sure to share it here too!
Speaking of videos, I suggest you put somewhere a written "Video Policy" because you know Youtube can be kind of crap sometimes managing Copyright, but if you explicitly allow people to make videos we can protect ourselves from trolls who strike channels for fun.
Haha yeah, but I just left the mines so i'm not that far yet :3 there are already a few videos out there about your game :) one of them also skipped the spoilers :P they are nice and explain what your game is about. Some even compared it to Doom ;)
This is holy. This is quality.